Park Hopping in VR

As an early adopter of digital cameras (my first was purchased in 1996), I am no stranger to adopting new tech before the rest of the world decides it’s useful.

In the early 2000s, I became fascinated with panoramic photography. I learned about special mirrors that let a camera take 360 panoramic photos with just one shot. Around 2005 I purchased a SurroundPhoto attachment and a Nokia camera specifically to use for this purpose. Here is what an image looked like:

SurroundPhoto one-shot 360 mirror lens.

If you’ve ever looked at the files that come out of a modern RICOH Theta VR camera, you will find this image a bit familiar.

Using special software, this weird image could be flattened out into a panorama:

Disneyland 2005 panorama taken with the SurroundPhoto.

I had already created a virtual tour of Disneyland by taking four pictures in each spot (facing north, south, west and east) and linking them all together as web pages with a custom program I wrote. I wanted to do the next version using 360 panorama VR-style photos.

Someday maybe I will.

I had also gotten my first digital camcorder in 1999 and was recording everything I was allowed to during my Disney trips. I have hundreds of tapes rotting away in storage. Some of them are in 3-D thanks to learning about the NuView camcorder attachment:

MuView 3-D camcorder attachment.

This odd device attached to the front of any pre-HD camcorder and used a special lens system to record what a left and right eye would see as separate scan lines in the old video signal.

I took this with me on a few trips and recorded a few hours of 3-D video, which I could later convert to red/blue anaglyph. I made copies of my 3-D home movies available on DVD (because I also was an early adopter of a machine that could burn DVDs). It’s hard to believe that burning DVDs was a big deal. (Somewhere I still have tons of the paper red/blue 3-D glasses.)

After that, I was an early adopter of HD video (even though I wouldn’t own an HD TV until years later). I still have many tapes I have yet to even look at.

Someday maybe I will.

And as far as “real” VR goes, I did get to play Dactyl Nightmare, the first consumer VR experience, at a Dave and Buster’s near Dallas back around 1993 or so. I then saw a demonstration of VR at Epcot in 1995, then got to play DisneyVR at the Tomorrowland Starcade at Disneyland in 1996.

DisneyVR at the Disneyland Starcade on May 20, 1996.

Yet somehow I missed adopting VR at home, beyond playing with a “put your phone in this thing” Google cardboard device.

So apologies for this announcement being so late.

Ladies and gentlemen . . . ParkHopping.com in VR!

ParkHopping.com in VR.

You don’t seem too impressed.

Maybe someday you will.