As an early adopter of digital cameras (my first was purchased in 1996), I am no stranger to adopting new tech before the rest of the world decides it’s useful.
In the early 2000s, I became fascinated with panoramic photography. I learned about special mirrors that let a camera take 360 panoramic photos with just one shot. Around 2005 I purchased a SurroundPhoto attachment and a Nokia camera specifically to use for this purpose. Here is what an image looked like:
If you’ve ever looked at the files that come out of a modern RICOH Theta VR camera, you will find this image a bit familiar.
Using special software, this weird image could be flattened out into a panorama:
I had already created a virtual tour of Disneyland by taking four pictures in each spot (facing north, south, west and east) and linking them all together as web pages with a custom program I wrote. I wanted to do the next version using 360 panorama VR-style photos.
Someday maybe I will.
I had also gotten my first digital camcorder in 1999 and was recording everything I was allowed to during my Disney trips. I have hundreds of tapes rotting away in storage. Some of them are in 3-D thanks to learning about the NuView camcorder attachment:
This odd device attached to the front of any pre-HD camcorder and used a special lens system to record what a left and right eye would see as separate scan lines in the old video signal.
I took this with me on a few trips and recorded a few hours of 3-D video, which I could later convert to red/blue anaglyph. I made copies of my 3-D home movies available on DVD (because I also was an early adopter of a machine that could burn DVDs). It’s hard to believe that burning DVDs was a big deal. (Somewhere I still have tons of the paper red/blue 3-D glasses.)
After that, I was an early adopter of HD video (even though I wouldn’t own an HD TV until years later). I still have many tapes I have yet to even look at.
Someday maybe I will.
And as far as “real” VR goes, I did get to play Dactyl Nightmare, the first consumer VR experience, at a Dave and Buster’s near Dallas back around 1993 or so. I then saw a demonstration of VR at Epcot in 1995, then got to play DisneyVR at the Tomorrowland Starcade at Disneyland in 1996.
Yet somehow I missed adopting VR at home, beyond playing with a “put your phone in this thing” Google cardboard device.
So apologies for this announcement being so late.
Ladies and gentlemen . . . ParkHopping.com in VR!
You don’t seem too impressed.
Maybe someday you will.